Overview (Version 0.10.7)¶
Control 3D Tiles quality and memory¶
Tuning the level of detail, the drawing distance, the texture size and compression and the cache limit of OGC 3D Tiles (PLATEAU Ikeda), and showing the GPU memory they use.
3D Tiles with implicit tiling¶
Loading a 3D Tiles 1.1 tileset with implicit tiling, whose tiles are given by subtree files instead of being listed in tileset.json.
3D Tiles with the sun, the atmosphere and the terrain¶
Fitting OGC 3D Tiles (PLATEAU Sapporo) to the terrain with vertical_offset, and changing the sun and the atmosphere lighting mode.
3D Tiles errors and device support¶
Checking whether the device supports 3D Tiles, reading what a tileset uses, and receiving load errors and the loss of rendering (PLATEAU Kumagaya trees).
Blend the style color with the texture of PLATEAU buildings¶
Comparing HIGHLIGHT, MIX and REPLACE, which combine the Tiles3DStyle color with the texture of PLATEAU Taito buildings.
Show a wide PLATEAU area with a device profile¶
Showing a wide area of PLATEAU Taito textured buildings with a device profile that sets the texture size, the detail and the memory budget.
Highlight the PLATEAU building under the mouse¶
Highlighting the hovered PLATEAU Shinjuku building with setFeatureState.
Show and hide PLATEAU scenes¶
Showing PLATEAU Taito buildings and roads as two scenes and switching each with setVisibility.
Show the attributes of a clicked PLATEAU building¶
Listing the attributes of the clicked PLATEAU Taito building with viewer.pick and getFeatureProperties.
Style PLATEAU buildings¶
Styling one PLATEAU Shinjuku tileset with Tiles3DStyle: color steps, a gradient, alpha, show, and regExp.
Switch the level of detail of PLATEAU buildings¶
Switching the PLATEAU Taito buildings between LOD1, LOD2 with and without textures, and LOD3.
Custom animation¶
Custom animation with EasyBindingBlock
Curve animation¶
Using cosine curve to make animation
Position curve¶
Set entity position with curve animation
Text animation¶
Using animation to update text
Multiple animations¶
Multiple animations on the same entity
Step animation¶
Animation without interpolation
Basic animation with UI Viewer¶
Basic animation sample utilizing Mapray animation engine through UIViewer
MarkerLineEntity¶
Animation without using Mapray animation engine
Add an atmosphere on the world¶
Basic sample for adding atmospheric representation to the virtual Earth
Display clouds in the sky ¶
Sample utilizing cloud layers to overlay clouds in the sky.
Evening over Mt. Fuji and Lake Kawaguchi¶
Sunset on Mt. Fuji with a reflective water surface on Lake Kawaguchi
Midday over Tokyo¶
3D buildings of Tokyo under the midday sun
Set atmosphere and post-process parameters¶
Tune the representative atmosphere parameters and switch every post-process effect on and off
Display stars and the moon¶
Sample for adding stars and the moon in the space
Switch atmosphere preset¶
Start with the default atmosphere and switch between the built-in look presets
Animate the camera around a point¶
Animate the camera around Mt.Fuji
Add a DEM layer¶
Add a DEM layer
Remove a DEM layer¶
remove a DEM layer
Set dots per pixel¶
Set dots per pixel
Set visibility of DEM layer¶
Set visibility of DEM layer
Add a image icon¶
Add a image icon with Entity API
Add a pin¶
Add a pin with Entity API
Add a text¶
Add a text entity with Entity API
Add a water polygon¶
Add a water polygon with Entity API
Add a water polygon with cloud api¶
Add a water polygon with Cloud API
Change the style of a text entity¶
Add a text entity using the Entity API and change its style
Load a GeoJSON file with properties¶
Load a GeoJSON file with properties
Terrain elevation queries¶
Make client side terrain elevation queries.
Update model material¶
Update model material at runtime.
Set water polygon parameter¶
Set water polygon parameter
Water reflection¶
A lake reflecting the terrain around it
From calm to a gale¶
One wind speed decides the whole sea state
Waves washing up on the shore¶
Shore waves and foam driven by the terrain around the water
Display basic earth on a webpage¶
Basic Sample for Displaying a Virtual Earth with Mapray
Add region contour¶
Add region contour on rastermap tiles
Colormap animation¶
Display Image animation of rastermap tiles
Contour animation¶
Display Contour animation of rastermap tiles
Region Colormap Animation¶
Display Image animation of rastermap tiles with region
Region Contour Animation¶
Display Contour animation of rastermap tiles with region
Compare Heightmaps¶
Compare main and sub heightmaps
Compare Heightmaps With Base¶
Compare the from and to heightmaps against the base heightmap
Set contour parameter¶
Set contour parameter of rastermap tiles
Set View Mode¶
Set view mode at rastermap tiles
Add a raster tile source¶
Add a third-party raster source to the map.
Switch a raster tile source¶
Switch a third-party raster source to the map.
Display 3D Buildings on the earth¶
Using the B3dTiles format converted from PLATEAU LOD3.
Display 3D Tokyo on the earth¶
Using the B3dTiles format and display 3D Tokyo.
Display 3D Building on the earth with Mapray Cloud¶
Displays 3D building data uploaded to Mapray Cloud on the earth
Display a point cloud ¶
Display a point cloud to the map
Get the nearest point's position in the point cloud¶
Get a nearest point position in the point cloud
Load scene file¶
Load scene with SceneLoader API
Display vector tiles¶
Display vector tiles
Display vector tiles and changed style¶
Display vector tiles and changed style
Display vector tiles with filter¶
Display vector tiles with filter
Display vector tiles with mapray cloud¶
Display vector tiles with mapray cloud
Display vector tiles with mapray cloud and changed style¶
Display vector tiles with mapray cloud and changed style
































































