Show a wide PLATEAU area with a device profile¶
Showing a wide area of PLATEAU Taito textured buildings with a device profile that sets the texture size, the detail and the memory budget.
plateau_device_profile.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Show a wide PLATEAU area with a device profile</title>
<meta property="og:description" content="Showing a wide area of PLATEAU Taito textured buildings with a device profile that sets the texture size, the detail and the memory budget." />
<script src="./v0.10.7/mapray.min.js"></script>
<script src="./v0.10.7/maprayui.min.js"></script>
<link rel="stylesheet" href="./v0.10.7/mapray.css">
<style>
body {margin: 0; padding: 0;}
html, body, div#mapray-container { height: 100%; }
.map-overlay {
font: 12px/20px "Robot", sans-serif;
position: absolute;
width: 300px;
top: 0;
left: 0;
padding: 10px;
}
.map-overlay .map-overlay-inner {
background-color: #fff;
color: #000;
box-shadow: 0 1px 2px rgba(0,0,0,0.1);
border-radius: 3px;
padding: 10px;
margin-bottom: 10px;
}
.map-overlay-inner fieldset {
border: none;
padding: 0;
margin: 0 0 10px;
}
.map-overlay-inner fieldset:last-child {
margin: 0;
}
.map-overlay-inner label {
display: block;
font-weight: bold;
margin: 0 0 5px;
}
.map-overlay-inner select, .map-overlay-inner input[type=range] {
width: 100%;
}
</style>
</head>
<body>
<div id="mapray-container"></div>
<div class="map-overlay top">
<div class="map-overlay-inner">
<fieldset>
<label>Device profile</label>
<select id="profile_select">
<option value="MINIMAL">MINIMAL (fail-safe)</option>
<option value="IOS_MOBILE">IOS_MOBILE</option>
<option value="IPAD_LOW">IPAD_LOW</option>
<option value="IPAD_STANDARD">IPAD_STANDARD</option>
<option value="IPAD_HIGH">IPAD_HIGH</option>
<option value="DESKTOP_STANDARD">DESKTOP_STANDARD</option>
<option value="DESKTOP_ULTRA">DESKTOP_ULTRA</option>
</select>
</fieldset>
<fieldset>
<label>Applied to the scene</label>
<span id="scene_info">-</span>
</fieldset>
<fieldset>
<label>GPU memory</label>
<span id="gpu_info">-</span>
</fieldset>
</div>
</div>
</body>
</html>
<script>
// Shows a wide area of textured buildings with a device profile, which bundles the texture size, the level of detail and the memory budget.
// A profile is chosen once for a device, so the page is loaded again with the profile in the address.
const MIB = 1024 * 1024;
const profile_name = new URLSearchParams( location.search ).get( "profile" ) ?? "DESKTOP_STANDARD";
const cloudApi = new mapray.cloud.CloudApiV2({
tokenType: mapray.cloud.CloudApi.TokenType.ACCESS_TOKEN,
token: "<YOUR_MAPRAY_ACCESS_TOKEN>"
});
// The StandardUIView in the ui package includes mouse-based camera manipulation.
const uiviewer = new maprayui.StandardUIViewer( "mapray-container", {
dem_provider: new mapray.StandardDemProvider( cloudApi.getDefaultDemAsResource() )
} );
// High above Ueno in Tokyo JP
uiviewer.setCameraPosition({
longitude: 139.77,
latitude: 35.69,
height: 2500
});
// Senso-ji
uiviewer.setLookAtPosition({
longitude: 139.7967,
latitude: 35.7148,
height: 0
});
// PLATEAU Taito-ku buildings, LOD2 with textures (OGC 3D Tiles 1.1: glTF content with EXT_structural_metadata)
const provider = new mapray.StandardTiles3DProvider({
url: "https://assets.cms.plateau.reearth.io/assets/75/76c6bc-df54-4bf4-a869-b513526b5bd2/13106_taito-ku_city_2025_citygml_1_op_bldg_3dtiles_lod2/tileset.json"
}, {
// PLATEAU tiles carry no copyright string, so credit the dataset as the PLATEAU terms of use require (Public Data License 1.0, compatible with CC BY 4.0).
attributions: [ "出典:「3D都市モデル(Project PLATEAU)台東区(2025年度)」(国土交通省)" ]
});
const scene = uiviewer.viewer.b3d_collection.createTiles3DScene(provider, {
show_attributions: true,
vertical_offset: -37 // ellipsoidal height to elevation (geoid undulation around Tokyo)
});
// The profile sets the values of every object in the viewer, the scene included.
uiviewer.viewer.applyDeviceProfile( mapray.DeviceProfile[profile_name] );
document.getElementById( 'scene_info' ).textContent =
"max texture size " + scene.max_texture_size + " px, SSE threshold " + scene.sse_threshold + ", cache limit " +
( Number.isFinite( scene.max_cache_bytes ) ? Math.round( scene.max_cache_bytes / MIB ) + " MiB" : "none" ) + ", pixel ratio " + uiviewer.viewer.pixel_ratio;
function showStatistics() {
// getGpuResourceInfo() walks the tile tree, so it is polled instead of being called every frame.
const gpu = scene.getGpuResourceInfo();
document.getElementById( 'gpu_info' ).textContent =
"textures " + ( gpu.texture_bytes / MIB ).toFixed( 1 ) + " MiB, buffers " + ( gpu.buffer_bytes / MIB ).toFixed( 1 ) + " MiB";
}
const profile_select = document.getElementById( 'profile_select' );
profile_select.value = profile_name;
profile_select.addEventListener( 'change', () => { location.search = "?profile=" + profile_select.value; } );
setInterval( showStatistics, 1000 );
</script>
Info
このサンプルコードは、<YOUR_MAPRAY_ACCESS_TOKEN>を、あなたのMapray CloudのアカウントのOrganization Tokenに置き換えるまで、期待通りに動作しません。